The for statement is a lot like the while statement although it is a little more organized.
Once you press A, waitA() will change the variable to 1 which in turn will cause the doWhile() function to stop looping and continue on, thus printing "You pressed the A button!" on the screen. So there you go this is your outside force changing the variable. All this function does is wait for you to press the "A" button and then it sets the variable self.waitForButton to 1. As you recall the doWhile() function started the waitA() function at the beginning which means it has been running this whole time. That's where the waitA() function comes in.
Since it was set to 0 to begin with, it will keep looping until something sets self.waitForButton to something other than 0. 05 seconds until it sees that self.waitForButton is not equal to 0. The function then goes into the while statement and keeps waiting for. Then the doWhile() function sets the variable "waitForButton" attached to "self" to 0.
This code first starts in the dowhile() function and then from there starts waitA() along side of it. Self notifyOnPlayerCommand( "aButton", "+gostand" ) Self iPrintlnBold( "You pressed the A button!" ) One such statemeent if the If-then-else statment modeled here: Also this variable is not attached to anything so it will only work if you call it from the function where you set it.Īnother important thing you can put in the function is called a statment. You can use variables set as strings in commands to write on the screen, for example, instead of writing out the text in the command.
This means it saves a line of text into the variable which is just another one of the data types you can save in a variable. The last line sets a normal variable as a "string". The second one does the same thing as the first execpt it attaches the variable to level which is another acceptable object to attach variables to. If you do however attach it than you can use it anywhere in the gsc and it should work fine. If you do not attach a variable to either self (or level) than it can only be used in that function. Bo2 gsc studio impossible to attach mods. The "self." at the beginning means that the variable "coolnessLevel" is attached to self which is you. This will revert you back to the default settings and you will be able to connect to online servers normally again. In this example first we set the variable olnessLevel to 100. The general form of a function look like this:
If you look in your patch file you will see a giant list of functions in each gsc. Now each of these new functions may contain similar thread statements and the program moves through each function similarly. Now after going through the init() function we have set self.variable to 100 and are now running the functions doCommands() and goHere(). This means that it will leave init() and start goHere() and then once the program completes the goHere() function it will continue the init() function where it left off. Notice that this line does not have the thread command in the middle. Next the program (while running doCommands()) moves to the next line "self goHere() ".
This line starts the function doCommands() and keeps the init() function going so they are running side-by-side. Next it moves to the next line "self thread doCommands() ". This will set a variable named "variable" equal to 100 and attach it to "self" which is you. First it will execute the "self.variable = 100 " line. This web site utilizes cookies to help personalise content material, custom your expertise and to keep you Iogged in if yóu sign up.īy moving forward to make use of this web site, you are usually consenting to our make use of of cookies.Alright so the program starts by running the init() function. How perform you provide the GSC file into BO3 Thanks. Hello men, right here you can downIoad the ráw script foIder (script is usually the brand-new maps folder) from Dark Ops 3.
If you are a modder you can learn from the code, who the programming of the video game works Furthermore you can take functionality to make your mods from the files. Help others find out even more about this software, share your responses.įor a much better experience, make sure you enable JavaScript in your internet browser before going forward.